![]() You keep drawing cards until you either draw a stun card or stop drawing cards. Basically the whole premise behind the game is deciding when to call it quits. If I had to sum up Stun in just a couple words I would classify it as a very generic press your luck game. The first player to collect five plastic chips wins the game. When the draw pile runs out of cards, all of the cards from the discard pile are shuffled and form the new draw pile. This card can put a player’s total below zero points. If no one has any banked cards, the current player has to take the card themselves. The current player can give the card to a player that currently has cards banked. The stun minus card is worth negative two points. Second if the player is not in first they can either choose to take a chip from the bank or from another player. First the card is worth four points towards the fifteen points needed to get a chip. Each card that is flipped over that has circles on it is worth as many points as there are circles on the card. ![]() ![]() When a player acquires fifteen or more points, they turn the cards in to take a chip from the bank. This player would discard all three cards. The third card that this player drew was a stun card.
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